The name Ckÿph Qehd Hewvlåy Hånblolz is derived from the Dwarven language, as Ckÿph Qehd Hewvlåy Hånblolz was founded by Goggaginn Reblåz, who was culturaly Dwarvern.
Climate
Ckÿph Qehd Hewvlåy Hånblolz has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 12°C (53°F). Ckÿph Qehd Hewvlåy Hånblolz receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Qehd Hewvlåy Hånblolz covers an area of nearly 272 km2 (108 mi2), and an average elevation of 1006 m (3300 ft) above sea level.
Overview
Ckÿph Qehd Hewvlåy Hånblolz was founded durring the late 16th century in spring of the year 1495, by Goggaginn Reblåz. The establishment of Ckÿph Qehd Hewvlåy Hånblolz was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Goggaginn Reblåz struck deals with nearby nations and communities to establish Ckÿph Qehd Hewvlåy Hånblolz as a prison colony.
Ckÿph Qehd Hewvlåy Hånblolz was built using the conventions of Dwarvern durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Qehd Hewvlåy Hånblolz is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Ckÿph Qehd Hewvlåy Hånblolz is buildings are located arround a single crampt worn bedrock mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ckÿph Qehd Hewvlåy Hånblolz, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Your first impression of Ckÿph Qehd Hewvlåy Hånblolz proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.
Civic Infrastructure
Ckÿph Qehd Hewvlåy Hånblolz possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ckÿph Qehd Hewvlåy Hånblolz has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ckÿph Qehd Hewvlåy Hånblolz has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Qehd Hewvlåy Hånblolz. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Qehd Hewvlåy Hånblolz's parks.
Ckÿph Qehd Hewvlåy Hånblolz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Qehd Hewvlåy Hånblolz.
Ckÿph Qehd Hewvlåy Hånblolz has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ckÿph Qehd Hewvlåy Hånblolz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ckÿph Qehd Hewvlåy Hånblolz has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ckÿph Qehd Hewvlåy Hånblolz has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ckÿph Qehd Hewvlåy Hånblolz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Qehd Hewvlåy Hånblolz has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Qehd Hewvlåy Hånblolz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Qehd Hewvlåy Hånblolz's public wards, blessings, and other arcane systems.
Ckÿph Qehd Hewvlåy Hånblolz has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Ckÿph Qehd Hewvlåy Hånblolz possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Qehd Hewvlåy Hånblolz's grid is powered by a boiler and turbine based power plant.
Ckÿph Qehd Hewvlåy Hånblolz possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Ckÿph Qehd Hewvlåy Hånblolz has a first rate hospital which caters to anyone in need of long term medical care.
Ckÿph Qehd Hewvlåy Hånblolz has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ckÿph Qehd Hewvlåy Hånblolz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Qehd Hewvlåy Hånblolz's natural decorations nor waterways.
Ckÿph Qehd Hewvlåy Hånblolz has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ckÿph Qehd Hewvlåy Hånblolz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ckÿph Qehd Hewvlåy Hånblolz has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ckÿph Qehd Hewvlåy Hånblolz is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ckÿph Qehd Hewvlåy Hånblolz's town hall was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Ckÿph Qehd Hewvlåy Hånblolz yeast remains dormant.
The Fly, Giant near Ckÿph Qehd Hewvlåy Hånblolz are known to be more aggressive than normal.
Ckÿph Qehd Hewvlåy Hånblolz's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Wild Magic energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 118
Farmers: 187
Farm Laborer: 334
Hunters: 227
Milk Maids: 159
Ranchers: 86
Ranch Hands: 179
Shepherds: 159
Farmland: 257608 m2
Cattle and Similar Creatures: 15901
Poultry: 190821
Swine: 12721
Sheep: 636
Goats: 127
Horses, Mounts, and Beasts of Burden: 6360
Craftsmen
Arms and Toolmakers: 144
Blacksmiths: 144
Bookbinders: 80
Buckle-makers: 87
Cabinetmakers: 155
Candlemakers: 244
Carpenters: 189
Clothmakers: 181
Coach and Harness Makers: 67
Coopers: 167
Copper, Brass, Tin, Zinc, and Lead Workers: 86
Copyists: 61
Cutlers: 53
Fabricworkers: 144
Farrier: 410
Furriers: 41
Glassworkers: 212
Gunsmiths: 136
Harness-Makers: 60
Hatters: 128
Hosiery Workers: 46
Jewelers: 70
Leatherwrights: 155
Locksmiths: 64
Matchstick makers: 102
Musical Instrument Makers: 89
Painters, Structures and Fixtures: 78
Paper Workers: 89
Plasterers: 85
Pursemakers: 106
Roofers: 65
Ropemakers: 67
Rugmakers: 61
Saddlers: 115
Scabbardmakers: 142
Scalemakers: 64
Scientific, Surgical, and Optical Instrument Makers: 40
Sculptors, Structures and Fixtures: 61
Shoemakers: 61
Soap and Tallow Workers: 223
Tailors: 410
Tanners: 80
Upholsterers: 87
Watchmakers: 87
Weavers: 192
Whitesmiths: 50
Merchants
Adventuring Goods Retellers: 43
Arcana Sellers: 44
Beer-Sellers: 85
Booksellers: 94
Butchers: 163
Chandlers: 167
Chicken Butchers: 179
Entrepreneurs: 65
Fine Clothiers: 176
Fishmongers: 159
Florists: 38
Potion Sellers: 111
Resellers: 254
Spice Merchants: 87
Wine-sellers: 135
Wheelwright: 99
Woodsellers: 62
Service workers
Bakers: 397
Barbers: 363
Coachmen: 92
Cooks: 265
Doctors: 136
Gamekeepers: 104
Grooms: 55
Hairdressers: 227
Healers: 179
Housekeepers: 176
Housemaids: 302
House Stewards: 181
Inns: 60
Laundry maids: 122
Maidservants: 212
Nursery Maids: 120
Pastrycooks: 212
Restaurateur: 276
Tavern Keepers: 227
Specialized Laborer
Ashworkers: 94
Bleachers: 60
Chemical Workers: 36
Coal Heavers: 129
In-Town Couriers: 141
Long Haul Couriers: 151
Dockyard Workers: 129
Gas Workers: 30
Hay Merchants: 53
Leech Collectors: 174
Millers: 151
Miners: 138
Oilmen and Polishers: 93
Postmen: 144
Pure Finder: 83
Skinners: 198
Sugar Refiners: 36
Tosher: 100
Warehousemen: 212
Watercarriers: 131
Watermen, Bargemen, etc.: 205
Skilled Laborers
Accountants: 77
Alchemist: 94
Clerk: 132
Dentists: 63
Educators: 195
Engineers: 96
Gardeners: 65
Mages: 47
Plumbers: 68
Pharmacist: 75
Professors: 27
Scientists: 47
Wizards: 27
Civil Servants
Adventurers: 59
Bankers: 88
Civil Clerks: 144
Civic Iudex: 71
Consultants: 42
Exorcist: 138
Fixers: 73
Kami Clerk: 133
Landlords: 125
Lawyers: 78
Legend Keepers: 102
Militia Officers: 454
Monks, Monastic: 198
Monks, Civic: 205
Historian, Oral: 147
Historian, Textual: 76
Policemen, Sheriffs, etc.: 144
Priests: 276
Rangers: 83
Rat Catchers: 91
Scholars: 99
Spiritualist: 120
Slayers: 35
Storytellers: 240
Military Officers: 235
Cottage Industries
Brewers: 198
Comfort Services: 244
Enchanters: 72
Herbalists: 73
Jaminators: 212
Needleworkers: 219
Potters: 106
Preserve Makers: 187
Quilters: 88
Seamsters: 334
Spinners: 205
Tinker: 72
Weaver: 171
Artists
Actors: 64
Architects: 24
Bards: 96
Costumers: 38
Dancers: 74
Drafters: 42
Engravers: 51
Fine Furniture Carpenters: 30
Glaziers: 69
Inlayers: 62
Musicians: 192
Painters, Art: 32
Playwrights: 67
Sculptors, Art: 55
Wood Carvers: 235
Writers: 219
Produce Industries
Butter Churners: 198
Canners: 181
Cheesmakers: 187
Ice Merchants: 28
Millers: 129
Picklers: 113
Smokers: 75
Stockmakers: 69
Tobacconists: 100
Tallowmakers: 151
24195 of Ckÿph Qehd Hewvlåy Hånblolz's population work within a Foundational Occupation.
1331 work in Agriculture
5478 work as Craftsmen
1961 work as Merchants
3706 work as Service Workers
2488 work as General Laborers
1013 work as Skilled Laborers
3456 work as Civil Servants
2181 work in Cottage Industries
1350 work as Artists
1231 work in Produce Industries
35596 of Ckÿph Qehd Hewvlåy Hånblolz's population do not work in a formal occupation, but do contribute to the local economy. 3816 (6%) are noncontributers.
Points of Interest
Ckÿph Qehd Hewvlåy Hånblolz was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.
Ckÿph Qehd Hewvlåy Hånblolz's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the early 2nd century Pond Nakina began to boil, and released a thick toxic cloud from beneath its waters which brought great calamity to the entire nation, killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. The disaster brought an end to people, livestock, and buildings. The disaster is referred to as the Trepidation Wind.